Smoothly Blending several angular objects

This tutorial shows how to blend several objects together, to make them smoothly connect in order to create one object which can be 3D printed. It specifically shows how to control the blending between objects such that the bridge function can be used to create connecting geometry. This connecting geometry is then formed and molded to create the smoothly blended interconnections.

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Comments

  1. Jozef Benz

    A lot of good hints and tricks by Christopher Tyler – as always! Really helpful. Thank You!

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