This beginner/intermediate tutorial shows how to use Shapes and Instances to control the wire components of the whisk. Shapes/instances are important mechanisms for managing geometry data in a scene and this tutorial shows various ways where this is the case.
Part 2 says “Error loading media: File could not be played !”
That’s fixed now.
Thanks Chris. Some great workflow tips in the series. One comment on texturing groups is that ungrouping is destructive and will remove the group texture. I must admit I’m not very organised but I try to assign materials as I go, even if they are all greys. Then I can edit a proper material at the end or if it is from the library I add the library material and use the copy from texture button to copy the final spec into the original placeholder material. Of course this only works for single layer materials 😉 Material groups would be nice!
Yes, this is a good point about texturing groups. I didn’t cover all the possible issues since this was more of an overview for beginners. However, I just used a material on a group for a project since it was fast and I wasn’t likely to ungroup it. So it’s all about the flexibility of being able to do it if needed which is nice.