This Cobalt modeling tutorial shows how to use the Net Surface and Loft tools to create a blended surface.
This Cobalt modeling tutorial shows how to achieve a trimmed sphere, but with 3 different methods. One starts with a surface and uses surface modeling tools, and then we model the same object but using the solid tool. This helps to demonstrate how to understand tools that are different but act in similar ways depending on the nature of the object (surface vs solid).
In this Cobalt modeling tutorial, we create a section of piping to help demonstrate various Cobalt modeling functions.
This Cobalt modeling tutorial creates a ‘widget’ as a way of demonstrating basic workflow. It shows some drafting assistant basics, how to create a basic outline needed to generate a 3D object, and how to trim curves.
This tutorial shows how to transport models from Cobalt to Design 3D. It covers the correct file format, in addition to other factors involved in successfully moving data from one to the other
This tutorial shows how to model the body of a 12-volt car plug adapter. It uses Adobe Illustrator drawn bezier curves to create a Skin-type bezier object, which is then converted to a polygon mesh. This is then used to drive a subdivision surface object. It also shows several methods for generating intermediate curvature using bezier surfaces or subdivision surfaces.