Strata Design 3D CX for Mac – Public Beta – Latest Version

• The latest version is 8.64 (build 201) •

Strata Design 3D CX / Platform: Mac OS X

This post details the updates and features of the latest/current release of the public beta for Mac and provides information about how you can download and use this beta.

Instructions

To get the latest beta you can go to your account on strata.com and find the product and download link, or use the email receipt from the first time you downloaded the beta and use that download link (search for subject “Strata Purchase Receipt” in your email), or you can go back to the beta page and use the buttons on that page to get a new email receipt and order number – it’s up to you. Additional instructions about how to install the beta, how to report bugs, and more – can be found on the beta page.

Requirements

If you’re not already a beta user you can go to the beta page and see what the current options are for joining the public beta. Using the public beta requires an active subscription.

This beta works on Macs using Apple M1/M2 and Intel based machines. Your Mac must be running High Sierra macOS 10.13.6 or later (though we continue to test with the very latest versions of macOS and intend to fully support these releases from Apple).

Release Notes

This update provides the following features and fixes from the previous public beta release (to see the list of previous fixes and updates go to the public beta history page):

  • Fixed a data-dependent crash when double-clicking a shape
  • Fixed a hang when closing a snapshot window with an active rendering
  • More fixes for initial palette visibility when launching the program on macOS Ventura
  • Several changes for IME support on text input fields
  • Changed snapshot window behavior to prompt for saving in every case when quitting the program (not dependent on rendering time)
  • Images copied to the clipboard from finished snapshots now have the gamma applied
  • Fixed a crash indirectly involving “♡ Sudoku Daily” (or any other app running with special characters in the path name)
  • Improved handling of palette restoration and visibility at launch on macOS Ventura
  • Improved handling of hotkeys when an international input method is enabled (such as Japanese text entry)
  • Updated license manager (now alerts users to new builds and/or versions available)
  • Fixed a crash on double-clicking an object
  • Fixed a crash after deleting textures from the resource palette that still showed in object properties (still have a UI refresh problem but it won’t crash)
  • Fixed a hang involving LiveRay and the Instance Properties dialog
  • Fixed a resource leak when ray tracing meld objects
  • An attempt to address crash report when using edge connect in mesh reshape (untested)
  • Changed the font used for Japanese text to Osaka
  • Fixed shape windows loading the wrong data from older model files
  • Fixed crashes and strange behavior when model files contain empty instances
  • Fixed problems with newly opened window activation on macOS Ventura
  • Fixed a crash involving the project window
  • Fixed incorrect previews and imports after saving a shape
  • Fixed a crash on importing texture maps over a certain size (16384 pixels)
  • Fixed 16-bit gray image maps interpolating as 8-bit values
  • Fixed a crash on double-clicking an object
  • Fixed a crash after deleting textures from the resource palette that still showed in object properties (still have a UI refresh problem but it won’t crash)
  • Fixed a hang involving LiveRay and the Instance Properties dialog
  • Fixed a resource leak when ray tracing meld objects
  • Fixed LiveRay renderings causing an inactive window to be pulled to the front when started
  • Added progress indication when suspending a rendering
  • Made the magic wand tool settings persist between program runs
  • No longer starting LiveRay renderings for inactive windows unless updates are set to Live
  • Changed the .ai importer to generate two sided bezier regions with holes (missing objects report)
  • Changed the font used for Japanese text to Osaka

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