Some polygon editing basics for beginners, Part 1

Some polygon editing basics for beginners, Part 1

This polygon modeling tutorial is designed for people new to polygon modeling who want to better understand the nature of geometry construction. It covers the nature of polygons (triangles, quads, ngons) and their subcomponents (vertices, edges, fill), overlapping vs...
Sports Supplement Container, Part 2 (CX/SE)

Sports Supplement Container, Part 2 (CX/SE)

This texturing tutorial shows how to set up the underlying blue metallic design components of the label. It discusses the setup of a metallic material, describing the use of the Smoothness and anisotropy channels. START FILE Go to Part 1. Go to Part...
Quick Modeling of a Drill Bit

Quick Modeling of a Drill Bit

This tutorial shows how to model a quick drill bit using circles, conversion of objects into 2D Bézier regions, editing Bézier regions and the Skin tool. The idea is to create the groove of the bit by doing an indentation on a modified circle and then replicating the...
Projection Textures and the Local Z Axis (SE/CX)

Projection Textures and the Local Z Axis (SE/CX)

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was...
Modeling a teapot spout (SE-partial/CX)

Modeling a teapot spout (SE-partial/CX)

This modeling tutorial shows how to use the Skin tool to create a teapot spout. It also shows how to convert this to a 3D bezier surface, perform some bezier editing on this surface, then finally convert to a polygon mesh. The final polygon mesh is edited and then has...

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