Converting a die-line profile to a 3D model, Part 8

Converting a die-line profile to a 3D model, Part 8

In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part. For Part 1, go here. For Part 2, go here. For Part 3, go...
Converting a die-line profile to a 3D model, Part 6

Converting a die-line profile to a 3D model, Part 6

In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding. For Part 1, go here. For Part 2, go here. For Part 3, go here. For...
Converting a die-line profile to a 3D model, Part 4

Converting a die-line profile to a 3D model, Part 4

In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model. For Part 1, go here. For Part 2, go here. For...

Try Design 3D Free