by Christopher Tyler | Aug 26, 2019
In part 8 of the die-line conversion tutorial, which is the final part for modeling and UV mapping, we apply thickness to the geometry and separate the inner and outer thickness components from the edge part. For Part 1, go here. For Part 2, go here. For Part 3, go...
by Christopher Tyler | Aug 25, 2019
In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance. For Part 1, go here. For Part 2, go here. For Part 3, go here. For Part 4, go here. For Part 5, go here. For Part 6, go...
by Christopher Tyler | Aug 23, 2019
In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding. For Part 1, go here. For Part 2, go here. For Part 3, go here. For...
by Christopher Tyler | Aug 23, 2019
In part 5 of the die-line tutorial, we begin preparing the actual die-line in Adobe Illustrator so it can be brought into Design 3D. For Part 1, go here. For Part 2, go here. For Part 3, go here. For Part 4, go here.
by Christopher Tyler | Aug 14, 2019
In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model. For Part 1, go here. For Part 2, go here. For...