This tutorial shows how to set up a typical 3-point lighting setup commonly used for portrait and product studio photography.
This tutorial shows how to use Photoshop to create seamless textures from an existing bitmap for use in Design3D.
This rendering tutorial shows how to control the specular intensity of a material via a global control that can be assigned to each light.
This tutorial shows how to use the UV editor and the Conform ‘unwrap’ function to help determine the correct length for an 8-shape object. The object needs to have a specific length when in its final form and this tutorial shows how to use the UV editor for this purpose.
This tutorial shows how to UV map the branching tube shape and then how to use Adobe Photoshop to paint out seams which can appear at UV boundaries.
This modeling tutorial shows how to directly model a shape instead of using the boolean tools. The end object needs to be 3D printed, and boolean tools may not produce geometry that is viable for this purpose.