In this video, I show how to use a process called frame shifting to get better render and artistic control for framing objects in the camera.
In this tutorial, we look at the use of Replace and Exchange selected to help reorganize a stair setup in an architectural setting, to facilitate better object management. We also look at the randomization of textures on the object that results from these features.
In this video we cover some very useful improvements in the 64-bit update to Design 3D. 1. View Pivot 2. Display distance between 2 points, or edge length 3. Display number of edges selected 4. Replace Selected, multiple items 5. Render Extents 6. Tab Key enter/exit
In part 3 of the SSD drive series, we uv map part of the object to help produce a metallic band material. Part 1 is here: https://www.strata.com/university/tutorials/modeling-an-ssd-drive-type-object Part 2 is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting
In this tutorial, we set up lighting for the SSD type object using area lights, active grids and various scene editing processes. Part 1 is here: https://www.strata.com/university/tutorials/modeling-an-ssd-drive-type-object/
In this modeling tutorial, we will create an SSD type of object using polygon modeling and subdivision surfaces. Part 2, lighting, is here: https://www.strata.com/university/tutorials/an-ssd-drive-type-object-part-2-lighting/