Using Ngons and direct polygon meshes for rendering

This modeling tutorial shows how to model the faceplate of an electronic device without using subdivision surfaces. Instead direct polygon modeling, starting with Illustrator bezier curve data, is used to create high resolution polygon meshes. It focuses on using complex ngons.

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    Great tutorial Mr Tyler. Longtime fan. I am working toward modelling smartphones. Some can be quite complicated with all the shape and different components (buttons, screen, camera, speakers, etc.). It gets overwhelming. Any plan in you doing a full tutorial on such device?

  2. Chris Tyler

    That’s a great suggestion. I have indeed also modeled a fair number of such items. The technique from this tutorial directly applies to them. But yes, they can be complicated. I will take a look at developing something along these lines. If you have any specific items for reference that would be great too.


    Thanks for your quick response.

    I think a phone like the Huawei U8667 covers a fair bit of modelling? Front, back and sides have various details and materials. I would feel pretty good if one day I can model and render such device.

    Or one of the Blackberry with the qwerty keyboard. I just wouldn’t know where to start.

    Watching/reading your materials truly inspire me to keep going on 3D modelling.

    Thank you again. And I look forward to your future tutorials.

  4. Chris Tyler

    Oh that’s interesting. I actually modeled a phone almost exactly like the first link. The one I did had a slide out keyboard that was a challenge. These things simply take time to develop a knack for.


    Not sure where else to ask your advice Chris but here.

    Do you think its necessary to upgrade to Esko now that Enfold is discontinued? Its a steep price.

    I am thinking its possible to use the old Enfold version on Illustrator 4/5 and use CX to fix the thickness and resolution issues. But of course there is still the compound path problem.

    Any insight/comment?


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