In this tutorial we walk through the process of setting up the white lighting environment and materials for the product bottles.
This tutorial walks through how to adjust various parameters of a scene that initially produced flickering artifacts in an animation, and how the render parameters were adjusted in order to create a final smooth animation.
In preparation for creating a metallic type material band on the bottle, we explore the concept of metals in this tutorial and how modifying materials can be used to change the characteristics of these surfaces according to incidence angle.
In part 6, we perform UV unwrapping of the body mesh in order to apply labeling.
In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle.
In this tutorial we finish the cap by adding the flip portion. We also add an IK chain to allow for the posing of the cap in different position.