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Design 3D CX

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 2

Christopher Tyler Feb, 13th 2020 0 Comments
CX Modeling, CX Version 8.0 Specific, Design 3D CX
Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 1

Christopher Tyler Feb, 12th 2020 0 Comments
CX Intermediate, CX Version 8.0 Specific, Design 3D CX
This is part one of a modeling tutorial series on a shampoo type product bottle that specifically focuses on nuanced control over the shape of the bottle.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fixing boolean derived geometry, part 3.

Christopher Tyler Feb, 3rd 2020 0 Comments
CX Intermediate, CX UV Mapping, Design 3D CX
Part 3 goes through the UV mapping process for this L-shaped geometry. It also shows how to use the subset functions to assign the bitmap only to the top facing polygons.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fixing boolean derived geometry, part 2.

Christopher Tyler Feb, 3rd 2020 0 Comments
CX Interface, CX Modeling, Design 3D CX
In part 2, we look at an alternative method for creating the L-shaped geometry from part 1, without the use of boolean function. This method starts with bezier regions created in Adobe Illustrator and results in geometry that is easy to UV map.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fixing boolean derived geometry, part 1.

Christopher Tyler Feb, 3rd 2020 0 Comments
CX Intermediate, Design 3D CX
In this tutorial, we take a look at geometry created by a boolean operation which wouldn’t UV map well. We look at how to recreate this geometry so it can be UV mapped properly.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Optimizing a scene, Part 4. Modeling Piping Segments

Christopher Tyler Jan, 23rd 2020 0 Comments
CX Advanced, Design 3D CX
In this tutorial we create some corner geometry connecting several piping elements. We will explore a novel use of the Replace Selected function to help with the process.
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