In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model.
In part 3, we walk through the UV mapping process which allows the packaging artwork to map onto the 3D model create from the die-line profiles.
In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.
In part two of the metal and paint tutorial, we look at nuanced adjustments to the materials.
This materials tutorial shows how to set up a basic metal and paint material.