A Fast Twisted Bar Model
This is another way to model a twisted bar. This tutorial series grew from a discussion on the Strata cafe forums, where I recommended this method, which is very fast and direct. In order to achieve my desired result as quickly as possible, I move between the polygon mesh editor and the spline editing tools in the main modeling space. This is a slightly unusual approach you may not have tried yet.
Thanks for the alternative modeling discussion Jean. I found it really useful, plus I learned a couple of new things.
Thanks, Richard. I have also planned a follow-up to this, in which I show you how to rework the UVs on this object so that they are proportionally correct. I’ll be posting that at some point along the way.