by Chris Tyler:
Bezier Conversion Example 2
In this tutorial we take a look at the geometry conversion pathway, specifically dealing with the creation of skin bezier objects that are then converted to spline and eventually to polygon mesh. It also shows how to specifically prepare bezier art in Adobe Illustrator to get the most predictable skinning result. For an introduction into the different data types in Design 3D, and how they can change from one format to another, go here.