Dreidel toy: Texturing, part 1

This tutorial walks through the process of setting up the base wood texture for the toy. It shows how to create a rough, somewhat glossy appearance using the fresnel interpolator, the Smoothness and Index of Refractions channels to control the appearance. Return to project page

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  1. Lee Manevitch

    Chris, this was exceptional – probably the best explanation of all the texturing options I’ve ever seen. Thank you!

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