This tutorial models a can type object which will be used to apply a label with a metallic ink component. It shows how the object can be modeled using two different approaches (lathe, polygon modeling/subdivision surfaces). The geometry is set up using a lathe from several bezier curves, and then converts it to a polygon mesh (which can then be UV mapped). As part of the conversion process, from bezier data to polygon data, it discusses some technical issues dealing with surface shading for polygon objects derived from bezier data. The second part models the object as a polygon object which will be subdivided (subdivision surfaces). Finally, a UV map is generated using a cylindrical map as a starting point.