by Chris Tyler:
Nut Bar Project, Part 2: UV mapping the nut bar box container, 1
This tutorial UV maps the box containing the bar objects. It shows several different approaches to the UV mapping processes. One starts directly with the BurnUV Conform function, and the other starts by generating UVs from a projected texture. Go to the second part of the box container UV mapping Return to project page Go here to see a modeling tutorial showing the construction method for the box container uv mapped here.