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Tutorials: Page 145 of 157

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Size vs Scale

Christopher Tyler Jun, 20th 2011 0 Comments
CX Intermediate, CX Version 6 specific
This quick tutorial discusses the difference between size and scale, their relationship, and how to use them. It also deals with a specific issue that can arise with subdivision surfaces and scale, and how to deal with it.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a ketchup type product bottle

Christopher Tyler Jun, 20th 2011 4 Comments
CX Advanced, CX Modeling, CX Version 6 specific
This tutorial walks through the modeling processes of a product bottle for something like ketchup or other similar items. It uses polygon modeling and subdivision surfaces.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Granite-like textures using the Solid Stone shader

Rodrigo Duarte Jun, 17th 2011 0 Comments
CX Texturing
Solid shaders (aka procedurals) enable us to control the nature of the surfaces by adjusting parameters. While not as versatile as image textures, they can create a variety of materials quickly and easily.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Using the Corrosion shader I: What do the parameters mean?

Rodrigo Duarte Jun, 14th 2011 0 Comments
CX Beginner, CX Texturing, CX Version 6 specific
The corrosion shader is a very versatile shader that can be used for adding quick bumps and other appearance control for surfaces.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Working with compound paths

Christopher Tyler Jun, 13th 2011 1 Comment
CX Intermediate, CX Modeling, CX Version 6 specific
This tutorial discusses working with compound paths from imported vector art.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a sledge hammer

Christopher Tyler Jun, 9th 2011 0 Comments
CX Intermediate, CX Modeling, CX Version 6 specific
This tutorial walks through the modeling of a sledge hammer object using polygon modeling and subdivision surfaces.
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