This quick tutorial shows how to optimize an object, created initially as a bezier/spline object, using the Smooth Mesh function so it works efficiently as a polygon mesh. This had advantages for rendering speed, in addition to creating geometry that can elegantly be used with the polygon tools.
This quick tutorial walks through the creation of materials used on some product bottles. It shows how to use the fresnel interpolators to configure proper reflections.
This tutorial shows how to use the material system to make diffuse surfaces react a bit more naturally to light. Diffuse surface scatter light uniformly. However in reality light tends to have a slightly less uniform behavior and this tutorial shows how to simulate that.
This tutorial discusses how to use the mirror function in the polygon modeler.
This tutorial shows how to use the Snap Tool with bezier curves. It shows how to correct some inaccuracies in a bezier curve in preparation for use with the lathe tool.
This tutorial walks through the creation of a gum blister pack type of package using the polygon modeling tool, using subdivision surfaces.