This tutorial walks through the correct geometric setup for creating an object which appears to contain liquid.
This tutorial discusses why using the Render Splines as Polygons option is important for render speed (if spline based objects are used in the scene). It also discusses ways to optimize a spline based object for conversion to a polygon-based structure.
This tutorial walks through the scene setup, material creation and rendering of the alarm clock.
This tutorial models a simple letter form using the spline extrude tool, with emphasis on controlling the bevel function. It then adjusts the UV map and applies a metal shader to it. The tutorial finally walks through the creation of an environment to render the letter in. This tutorial also shows how to use Instance Properties.
This tutorial shows how to use the Magic Wand tool to create a checkerboard pattern in conjunction with the material subset functionality.
This tutorial textures and renders a digital watch. This includes setting up basic and anisotropic metals. The use of subsets are also shown and discussed.