Can Metallic Ink, Part 1: Modeling the product container using two different approaches

This tutorial models a can type object, using two different approaches, in preparation for a tutorial on adding a metallic effect to a product label. The geometry is set up using a lathe (from several bezier curves) and then converts it to a polygon mesh which can then be UV mapped. It discusses some technical issues dealing with the surface shading. The second part models the object as a subdivision surface object. Finally, a UV map is generated using a cylindrical map as a starting point.
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Modeling a snorkel mask, Part 1

This modeling tutorial walks through the creation of the first part of a snorkel mask. It uses polygon modeling and subdivision surfaces with emphasis on the use of bridge, custom grids and guides to facilitate the joining of different topological regions.
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