Model a simple triangular object with a hole: Method 5

This modeling tutorial walks through a 6th method for creating a hole through a wedge shaped object, this time using a cone shaped object, using the boolean tools. It shows how to adjust the the polygon mesh in order to be subdivided. It specifically shows how to use the Move To function.
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Punching multiple holes in a slab, for beginners, Part 3

This modeling tutorial continues adding geometry to the slab-with-holes object. It goes into more advanced polygon editing in order to add an extrusion coming off the face of the object and reconnecting to the other wise. It specifically shows how to use the Lathe tool to generate geometry for the curved section of the extension.
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Packaging object with square base and circular top modeling how-to

This modeling tutorial shows how to create a particular packaging type object containing a square base and an oblong top. It uses polygon modeling, subdivision surfaces, bezier regions and deformation lattices.
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