Working with Shapes, Instances and Groups

This modeling tutorial demonstrates various object manipulation and modeling techniques for working with logically grouped objects. It demonstrates good usage of shapes and instances in addition to times when groups are appropriate organizational mechanisms. This tutorial also shows how to set a unique location for the pivot in various ways.
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Modeling an architectural staircase element

This modeling tutorial demonstrates how to use named custom grids to model symmetrical elements. It also shows how to work with instances that have pesky nested nodes. The use of the Replace selected function is also covered.
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Modeling an architectural lighting element

This modeling tutorial shows how to model an architectural lighting element. It's a deceptively simple looking object. This tutorials shows various ways of dealing with angled geometry in addition to focusing on various geometry problems that can arise
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Precisely position and manipulate an object using the Snap Tool, Grids and a clever use of the Project Window

This modeling tutorial shows how to repurpose one piece of geometry for use in another part of the scene. It demonstrates how to use custom grids and the snap tool for accurate placement and position control. It also shows how to directly edit shape data in the scene for in-context shape/instance editing.
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