Precisely position and manipulate an object using the Snap Tool, Grids and a clever use of the Project Window

This modeling tutorial shows how to repurpose one piece of geometry for use in another part of the scene. It demonstrates how to use custom grids and the snap tool for accurate placement and position control. It also shows how to directly edit shape data in the scene for in-context shape/instance editing.
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Important differences in surface contour between bezier and subdivision surface

This tutorial discusses what happens when converting a bezier surface to a polygon mesh which is destined to be a subdivision surface object. There is a surface contour shift that can be important to take into consideration. This discussion shows this shift.
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