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Tutorials: Page 82 of 156

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: Trade show presentation setting

Christopher Tyler May, 1st 2013 0 Comments
3D Training Tracks, Uncategorized
This project walks through various aspects of modeling, setting up and lighting/rendering a trade show presentation type of scene.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

PROJECT: Compact digital camera

Christopher Tyler May, 1st 2013 0 Comments
3D Training Tracks, Uncategorized
This project walks through various aspects of a compact digital camera with respect to geometry and material creation.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Metallic lettering, Part 2 (lighting setup)

Christopher Tyler Apr, 24th 2013 0 Comments
CX Advanced, CX Intermediate, CX Lighting, CX Version 7.5 Specific, Design 3D CX
This lighting tutorial walks through the process of lighting the metallic letters. The use of glow panels and the Lightdome/HDRI are used to provide a studio like lighting environment.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Metal Tube Grain: Part II (metal material setup)

Christopher Tyler Apr, 24th 2013 0 Comments
CX Intermediate, CX Texturing, CX UV Mapping, Design 3D CX, New in CX Version 7
This tutorial shows how to create a grainy metal.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Trade Show Presentation: Part III

Christopher Tyler Apr, 22nd 2013 2 Comments
CX Modeling, CX Version 7 Specific, Design 3D CX
This is the third tutorial in a series on creating a trade show scene. It walks through the creation of the stage elements. It uses polygon editing and discusses the Scale attribute and also covers basic usage for the material subset function.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Metal Tube Grain: Part I (UV mapping)

Christopher Tyler Apr, 16th 2013 0 Comments
CX Intermediate, CX UV Mapping, CX Version 7 Specific, Design 3D CX
This tutorial shows how to adjust the built in UVs from a path extrude derived polygon mesh. It also shows how to optimize the polygon mesh in order to make the UV mapping process more manageable.
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