Reworking the shape of a ribbon object using a Bones/IK chain

This modeling tutorial discusses several topics, including the optimization of a mesh for greater subdivision efficiency; and several considerations when using an IK chain on just a specific sub-section of a polygon mesh. It shows how to use the Bones Tool Auto Skin function in conjunction with the Vertex Weight.

Sign in or purchase a Strata University subscription to access the full tutorial.

Comments

Leave a Reply