Setting up an architectural interior for rendering

This tutorial discusses many aspects of setting up an interior architectural scene for rendering. This includes: adjusting materials to use fresnel reflections (including proper energy balance); using multiple raydiosity bounces; adjusting raydiosity amplifier; raydiosity samples and cache settings; adjusting render Detail settings (Pixel Detail Block Size, etc.); Adaptive Shadow Sampling; custom surface controls; and more. NOTE: This is a bit of a longer tutorial so have patience 🙂

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Comments

  1. Lastar

    Chris,
    FYI – 3rd video is telling me “video not found or access denied”… Enjoying the videos so far! 🙂

  2. mychicora

    Interesting tutorial, thanks Chris.

    FWIW, I’d like to see a section in the University devoted to “Architectural Modeling” which would contain tutorials on how to take a 2D floor plan and model this in 3D in Strata from start to finish. In fact, as my father’s a retired architect, I could even provide such a plan, if necessary.

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