The basics of setting up a reflective material, Part 3

This third part of the reflective materials series discusses the fresnel effect as it relates to surface roughness and high incidence angles. Return to project page

Sign in or purchase a Strata University subscription to access the full tutorial.

Comments

  1. Ambit

    Succeeded in applying the concept to the Diffuse channel, rather than the reflective channel.
    However, the stenciled Diffuse color shows only on the very edge wherein the example is a sphere.
    How might one get more of it to show, such that the overcoat stenciled color would appear in closer to half the sphere?

Leave a Reply