Quick Modeling of a Drill Bit

Quick Modeling of a Drill Bit

This tutorial shows how to model a quick drill bit using circles, conversion of objects into 2D Bézier regions, editing Bézier regions and the Skin tool. The idea is to create the groove of the bit by doing an indentation on a modified circle and then replicating the...
Projection Textures and the Local Z Axis (SE/CX)

Projection Textures and the Local Z Axis (SE/CX)

This texturing tutorial for beginners shows how projected materials (cubic, cylindrical, spherical, planar, decal) are oriented to an object. This can help to understand why a material is behaving in a certain way, especially for cubic mapped materials. It was...
Modeling a teapot spout (SE-partial/CX)

Modeling a teapot spout (SE-partial/CX)

This modeling tutorial shows how to use the Skin tool to create a teapot spout. It also shows how to convert this to a 3D bezier surface, perform some bezier editing on this surface, then finally convert to a polygon mesh. The final polygon mesh is edited and then has...
Whisk: Part 6 (texturing and rendering) (SE/CX)

Whisk: Part 6 (texturing and rendering) (SE/CX)

This beginner/intermediate tutorial shows how to texture and render the whisk. It shows how to use luminous geometry, a spot light and how to use the Fresnel interpolator. The tutorial is done in Design 3D SE7, but can also be followed in CX. Return to project page...

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