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Tutorials: Page 11 of 156

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 5

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 5 of the die-line tutorial, we begin preparing the actual die-line in Adobe Illustrator so it can be brought into Design 3D.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 4

Christopher Tyler Aug, 14th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 3

Christopher Tyler Aug, 14th 2019 0 Comments
CX Intermediate, CX UV Mapping, Design 3D CX
In part 3, we walk through the UV mapping process which allows the packaging artwork to map onto the 3D model create from the die-line profiles.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting A Die-Line Profile To A 3D Model, Part 2

Christopher Tyler Aug, 13th 2019 0 Comments
In this second part of the die-line tutorial series, I show how to use a combination of Illustrator Pathfinder function tools and Design 3D tools to properly ‘dice-up’ a polygon mesh for use with subdivision surfaces.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 1

Christopher Tyler Aug, 13th 2019 0 Comments
Free Tutorials
In part 1 of a tutorial series, I show the process for converting die-line type art originating in Adobe Illustrator into 3D geometry that can be subdivided using subdivision surfaces inside of Design 3D.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

About Metal And Paint, Part 3

Christopher Tyler Aug, 7th 2018 2 Comments
CX Rendering, CX Texturing, Design 3D CX
In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
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