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Tutorials: Page 16 of 156

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Working with and maintaining existing UV data during the modeling process, Part 2

Christopher Tyler Feb, 20th 2018 1 Comment
CX Advanced, CX UV Mapping, Design 3D CX
This tutorial continues to show how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Working with and maintaining existing UV data during the modeling process, Part 1

Christopher Tyler Feb, 18th 2018 1 Comment
CX UV Mapping, Design 3D CX
This tutorial shows how to adapt UVs during the modeling process on an object that has UV data which needs to be maintained.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Eliminating render image banding artifacts

Christopher Tyler Feb, 9th 2018 1 Comment
CX Intermediate, CX Rendering, Design 3D CX
In this tutorial the processes necessary to eliminate image banding in a final rendering is discussed.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling A Headphone Set, Part 2

Christopher Tyler Jan, 5th 2018 1 Comment
CX Advanced, CX Modeling, Design 3D CX
In part 2, we finish the headphone section from part 1.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a headphone set, Part 1

Christopher Tyler Jan, 2nd 2018 0 Comments
CX Version 8.0 Specific, Design 3D CX
This advanced modeling tutorial shows how to create the top part of a headphone set.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

The basics of setting up an IK/Bones system

Christopher Tyler Dec, 31st 2017 0 Comments
CX Animation, CX Version 8.0 Specific, Design 3D CX
This tutorial shows how to set up a basic IK/bones chain to deform an object.
View Tutorial

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