Bezier Conversion Example 4

In this tutorial we take a look at the geometry conversion pathway, taking UV mapping into account. The need to work with an object’s UV data is a deciding factor for why you may need to change a bezier-based object into a polygon one. For an introduction into the different data types in Design 3D, and how they can change from one format to another, go here.

Sign in or purchase a Strata University subscription to access the full tutorial.


Leave a Reply