shepherd November 12, 2012 at 5:35 pm Hmm…following this exactly & I’m not getting the spot effects on the wall. Is it due to my lighting angle or rendering angle? Is there a specific material applied to the background wall that allows for the Photons/Caustics to show?
Hmm…following this exactly & I’m not getting the spot effects on the wall. Is it due to my lighting angle or rendering angle? Is there a specific material applied to the background wall that allows for the Photons/Caustics to show?
The image was rendered using the Photons> PT Caustics Fine preset. Please render with it and tell us if you see the spots. I will make that explicit in the tutorial.
¡Thanks for the heads up!
Did it that time & I just got 2 large sharp grey circles (assuming photons) on my back wall. Does my back wall need a material? Is it incumbent on my light angles?
Light angles have an influence, so I would play a little with them, and the wall distance also plays a role. The nearer the walls are, light spots should be brighter and better defined.
I will try that! thank you.
Let us know how it comes out!
No luck! Must be me doing something wrong. I have my material set exactly for the disco ball. I have 2 spot lights set up & my lightdome set to Physics w/Orientation & Reflected checked & Ambient unchecked. Intensity at 100. My back wall is set up w/no material & have tried different distances from the disco ball w/similar results. It looks like it wants to give me some photons, but it’s generally 2-3 solid sharp circles on the wall, no color in them. I’ll keep trying. Is there any settings applied to the wall in the background (material?)
I added the example file. It is linked at the bottom of the tutorial in case you want to inspect it. There is no texture at all on the wall.
Congratulations, good tutorial,,,, thank’s!!!!