by Chris Tyler:
Double walled geometry and bitmap projection
This tutorial shows how to create a label applied onto a cylindrical type object which has thickness. It helps to show how to prevent the label from being projected onto the inside of the object using UV mapping. Part of the exercise shows how to set up the label material so the bitmap applies predictably and with a specific size. This also helps to show how Design3D handles the creation of UVs for newly created polygons.