Rounded cubes and a lesson on normals

This tutorial shows how to create an elongated cube that maintains its rounded edge without distortion. It discusses the use of normals as part of this process, specifically how to use normals generated from bezier objects.

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Comments

  1. rbornemann

    Very useful. I work frequently with panels, that I radius quickly with fillet tool. Now I see why the shading of these panels is sometimes off at the edges.

    Also, the weld repair at the end is a helpful insight.

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