Maximizing UV space from cylindrical mapped textures (CX)

This tutorial shows several methods for maximizing the use of the UV space. It focuses on UV coordinates generated from a cylindrical projection map. It also focuses on how to create and maintain undistorted texture application. START file for part 1 START file for part 2 START file for part 3

Sign in or purchase a Strata University subscription to access the full tutorial.


Leave a Reply