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CX Rendering

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Understanding Adaptive Sampling

Christopher Tyler May, 21st 2012 2 Comments
CX Advanced, CX Rendering, CX Version 7 Specific, Design 3D CX
This quick tutorial shows how to use the Adaptive Sampling variable in the Details tab of the rendering dialog to control the quality of blurry reflections.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Blown-out highlights in Strata 3D and Photoshop

Rodrigo Duarte May, 16th 2012 1 Comment
CX Beginner, CX Rendering
Blown-out highlights are supposed to be an undesirable effect in photography, but they often add a desirable glow to images. We will use the Render to Layers feature in Strata Design 3D to add glow to a render.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Neon lights with glowing textures

Rodrigo Duarte May, 14th 2012 0 Comments
CX Beginner, CX Lighting, CX Rendering, CX Texturing
The Glow channel in textures, combined with Raydiosity rendering enables us tu create area lights. This tutorial deals with creating a simple neon sign using several path extrudes and glowing textures.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Stereogram with a depth layer and SIRDS

Rodrigo Duarte Apr, 21st 2012 0 Comments
CX Rendering
This tutorial explains how to create Stereograms using SIRDS 2.0, a shareware utility, and depth layers.
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More Tutorials
by Leif Buckley:
- – Replicate – A Quick Introduction To Using The Replicate Function.
- – Caustics – A Quick Introduction To Creating Caustics.
- – Paths – A Quick Introduction To Creating Path Extrudes.

– toon – A quick introduction to Toon rendering.

Leif Buckley Mar, 11th 2012 2 Comments
CX Beginner, CX Introductory, CX Rendering, Design 3D SE, SE Beginner, SE Texture & Render
Use Toon render to generate cartoon like graphics.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Light bounces, direct and indirect light considerations

Christopher Tyler Feb, 15th 2012 2 Comments
CX Rendering, CX Version 7 Specific, Design 3D CX, SE Advanced, SE Beginner, SE Intermediate
This lighting tutorial discusses the difference in light bounces when from direct and indirect sources.
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