Using luminous geometry to light a scene

This lighting and rendering tutorial shows how to use luminous geometry to light the scene. It also uses the Lightdome during the second section to add additional illumination and reflections. In addition to the use of light panels, it also discusses how to create a glossy metallic paint type of setup.
View Tutorial

Setting up an architectural interior for rendering

This tutorial discusses many aspects of setting up an interior architectural scene for rendering. This includes: adjusting materials to use fresnel reflections (including proper energy balance); using multiple raydiosity bounces; adjusting raydiosity amplifier; raydiosity samples and cache settings; adjusting render Detail settings (Pixel Detail Block Size, etc.); Adaptive Shadow Sampling; custom surface controls; and more. NOTE: This is a bit of a longer tutorial so have patience :-)
View Tutorial