Rendering an old cellular phone

This rendering tutorial walks through the lighting and light balancing process for an old digital phone. It shows how to use various light amplifiers to get the desired energy level. It finally shows how to use a simple post processing function (gamma) in Photoshop to augment the final rendering.
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Using luminous geometry to light a scene

This lighting and rendering tutorial shows how to use luminous geometry to light the scene. It also uses the Lightdome during the second section to add additional illumination and reflections. In addition to the use of light panels, it also discusses how to create a glossy metallic paint type of setup.
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