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CX Beginner

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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Soap Bubbles

Rodrigo Duarte Mar, 21st 2013 0 Comments
CX Beginner, Design 3D CX, Design 3D SE, SE Modeling
Soap bubbles are –almost– always spheres. We will see how to texture the spheres and how to create two joined spheres.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Broken Glass

Rodrigo Duarte Feb, 22nd 2013 0 Comments
CX Beginner, CX Free Tutorials, CX Modeling, Design 3D CX, Free Tutorials
We will use Boolean operations to "break" a glass. We will use a Boolean Subtraction for the broken glass and a Boolean Intersection for the piece that broke off.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A retro wall clock, for beginners, Part 5

Christopher Tyler Feb, 22nd 2013 0 Comments
CX Beginner, CX Modeling, CX Version 7 Specific
This beginners tutorial shows how to use the Skin tool.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A retro wall clock, for beginners, Part 4

Christopher Tyler Feb, 22nd 2013 0 Comments
CX Beginner, CX Modeling, CX Version 7 Specific
This beginners tutorial shows how to use the polygon Extrude and Bevel tools.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A retro wall clock, for beginners, Part 3

Christopher Tyler Feb, 22nd 2013 0 Comments
CX Beginner, CX Modeling, CX Version 7 Specific, Design 3D CX
This beginners tutorial shows how to use a deformation lattice.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A retro wall clock, for beginners, Part 2

Christopher Tyler Feb, 21st 2013 0 Comments
CX Beginner, CX Introductory, CX Texturing, CX Version 7 Specific, Design 3D CX
This beginners tutorial shows how to apply a material to an object, then orient and position the bitmap.
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