This tutorial covers the creation of a room scene, seen from the inside. We will create a simple cubic room and will cut windows in the walls and define light sources.
This tutorial shows how to model a quick drill bit using circles, conversion of objects into 2D Bézier regions, editing Bézier regions and the Skin tool.
This modeling tutorial shows how to use the Skin tool to create a teapot spout. It also shows how to convert this to a 3D bezier surface, perform some bezier editing on this surface, then finally convert to a polygon mesh. The final polygon mesh is edited and then has subdivision surfaces applied. Note that the first several parts can be done in SE 7, while all components can be done in CX.
This intermediate/advanced modeling tutorial shows how to create the rounded edge of the top of the handle. This tutorial is done in Design 3D SE7, but can also be done in CX.
Soap bubbles are –almost– always spheres.
We will see how to texture the spheres and how to create two joined spheres.
MORE TUTORIALS BYCHRIS TYLER: Fundamentals | Modeling Texturing | Rendering UV Mapping | Miscellaneous 7.5 Specific This introductory tutorial shows how to model a simple paper airplane object using the polygon modeling tools.