In part 5, we take our completed product model and set up a basic scene arrangement, using shapes and instances. We also add a camera to the scene in preparation for rendering, and make some adjustments to the View Angle.
Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision.
This is part one of a modeling tutorial series on a shampoo type product bottle that specifically focuses on nuanced control over the shape of the bottle.
This tutorial shows the basics of using shapes and instances as it relates to replacing existing items with instances of a shape. This is very useful for optimizing a scene that has many repeating elements
In this tutorial we model a bolt component of a piece of gym equipment.
In this tutorial we look at modeling a paintbrush roller handle using Adobe Illustrator and Design 3D.