Whisk: Part 2 (handle creation) (SE/CX)

This intermediate modeling tutorial shows how to use the Skin tool to create a 3D shape using profiles built in Adobe Illustrator. I specifically addresses the difference between open and closed paths. This tutorial is done in Design 3D SE7, but can also be done in CX.
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Project Component: Part 5–Using subsets to texture individual instances

This materials tutorial shows how to use the subsets feature to apply specific materials several instances of a single shape. This helps to create a more complex scene while keeping a simple shape/instance setup.
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