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CX Intermediate

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Optimizing a scene, Part 2. Shapes, Instances and the Replace Selected Function

Christopher Tyler Jan, 22nd 2020 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In part two, we look at a component of the large and complex scene that needs to be optimized. We replace duplicated objects with instances and look at specific conditions to watch out for.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a piece of gym equipment, part 4

Christopher Tyler Sep, 26th 2019 0 Comments
CX Intermediate, Design 3D CX
In this part, we model a metal component that allows the gym handle to connect to other equipment, a metallic loop object.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a piece of gym equipment, part 3

Christopher Tyler Sep, 25th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this part, we model a typical 6-sided bolt/nut that’s part of the gym equipment.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a piece of gym equipment, part 2

Christopher Tyler Sep, 23rd 2019 0 Comments
CX Intermediate, Design 3D CX
In part 2, we take the nut component from the 1st tutorial and use custom grids and a shape/instance combination to place them in multiple locations on the gym handle object.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a piece of gym equipment, part 1

Christopher Tyler Sep, 21st 2019 0 Comments
CX Intermediate, CX Version 8.0 Specific, Design 3D CX
In this tutorial we model a bolt component of a piece of gym equipment.
View Tutorial
More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Producing a rounded corner on a path extrude object

Christopher Tyler Sep, 5th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this tutorial, I show how to apply a rounded corner on a path extrude object by turning it into a polygon mesh object that drives a subdivision surface. We also UV map the object so a texture can be properly applied.
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