Converting a die-line profile to a 3D model, Part 9

In part 9 of the die-line conversion tutorial, we organize the scene into a logical hierarchy of data using shapes, instances and groups and arrange the scene for final rendering. We also add some pens to help illustrate how shapes and instances work.
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Modeling Lipstick, Part 4

This is a follow-up tutorial (to Part 3 here) dealing with rendering spline-based objects as polygons when the object has a transparent and refractive material. It shows how to adjust the object to get the best possible appearance.
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