Bezier Conversion Example 4

In this tutorial we take a look at the geometry conversion pathway, taking UV mapping into account. The need to work with an object’s UV data is a deciding factor for why you may need to change a bezier-based object into a polygon one.
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Bezier Conversion Example 2

In this tutorial we take a look at the geometry conversion pathway, specifically dealing with the creation of skin bezier objects that are then converted to spline and eventually to polygon mesh. It also shows how to specifically prepare bezier art in Adobe Illustrator to get the most predictable skinning result.
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Grid Templates and Smooth Mesh

This tutorial shows how to assign ‘grid templates’ to the Z and X standard grids to help model a product. It also shows how to use the Smooth Mesh function in conjunction with the Skin tool to begin modeling the product in the grid template.
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