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CX Modeling

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 3

Christopher Tyler Feb, 14th 2020 0 Comments
CX Interface, CX Intermediate, CX Modeling
In part 3, we take a look at the use of the Hull function for use a second approach to modeling the body, using Adobe Illustrator as a starting point for the definition of the shape.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

A shampoo product bottle illustration, Part 2

Christopher Tyler Feb, 13th 2020 0 Comments
CX Modeling, CX Version 8.0 Specific, Design 3D CX
Part 2 of the shampoo bottle project models the cap. It shows how to model in a way that uses polygon and edge loops to get predictable subdivision.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Fixing boolean derived geometry, part 2.

Christopher Tyler Feb, 3rd 2020 0 Comments
CX Interface, CX Modeling, Design 3D CX
In part 2, we look at an alternative method for creating the L-shaped geometry from part 1, without the use of boolean function. This method starts with bezier regions created in Adobe Illustrator and results in geometry that is easy to UV map.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Optimizing a scene, Part 2. Shapes, Instances and the Replace Selected Function

Christopher Tyler Jan, 22nd 2020 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In part two, we look at a component of the large and complex scene that needs to be optimized. We replace duplicated objects with instances and look at specific conditions to watch out for.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Modeling a piece of gym equipment, part 3

Christopher Tyler Sep, 25th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this part, we model a typical 6-sided bolt/nut that’s part of the gym equipment.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Producing a rounded corner on a path extrude object

Christopher Tyler Sep, 5th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In this tutorial, I show how to apply a rounded corner on a path extrude object by turning it into a polygon mesh object that drives a subdivision surface. We also UV map the object so a texture can be properly applied.
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