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Design 3D CX

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 7

Christopher Tyler Aug, 25th 2019 0 Comments
CX Advanced, CX Modeling, CX UV Mapping, Design 3D CX
In part 7, we finally UV map and fold the geometry. We also apply some deformations to give it a more realistic appearance.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 6

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 6, we import the prepared Adobe Illustrator die-line art for modeling in Design 3D and full ‘dice’ up the regions into quads and triangles in preparation for UV mapping and folding.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 5

Christopher Tyler Aug, 23rd 2019 0 Comments
CX Advanced, CX Modeling, Design 3D CX
In part 5 of the die-line tutorial, we begin preparing the actual die-line in Adobe Illustrator so it can be brought into Design 3D.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 4

Christopher Tyler Aug, 14th 2019 0 Comments
CX Intermediate, CX Modeling, Design 3D CX
In part 4 of the die-line tutorial series, we look at giving the 3D object thickness. This includes looking at the concept of subdivision surfaces and the concept of hard edges and hard vertices as they apply to our model.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Converting a die-line profile to a 3D model, Part 3

Christopher Tyler Aug, 14th 2019 0 Comments
CX Intermediate, CX UV Mapping, Design 3D CX
In part 3, we walk through the UV mapping process which allows the packaging artwork to map onto the 3D model create from the die-line profiles.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

About Metal And Paint, Part 3

Christopher Tyler Aug, 7th 2018 2 Comments
CX Rendering, CX Texturing, Design 3D CX
In part 3, we look at some real-world examples of material set up outlined in tutorial 1 and 2.
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