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Tutorials: Page 79 of 156

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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Cell Phone: Part 10 (rendering 1)

Christopher Tyler May, 30th 2013 0 Comments
CX Advanced, CX Intermediate, CX Rendering, CX Version 7 Specific, Design 3D CX
This rendering component walks through a 'studio' type lighting setup for the phone. This includes the use of the Lightdome and an HDRI image and several pieces of luminous geometry.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Cell Phone: Part 9 (side button cutout)

Christopher Tyler May, 24th 2013 0 Comments
CX Advanced, CX Intermediate, CX Modeling, CX Version 7 Specific, Design 3D CX
This component models the small cutout along the left bottom body piece where the volume button goes.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Cell Phone: Part 6 (the speaker)

Christopher Tyler May, 23rd 2013 2 Comments
CX Advanced, CX Intermediate, CX Modeling, CX Version 7 Specific, Design 3D CX
This component models the small speaker at the top of the phone, in addition to the center round button at the bottom. This will complete the modeling of the top half of the phone.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Wooden Spoon

Rodrigo Duarte May, 22nd 2013 0 Comments
CX Beginner, CX Modeling
This video tutorial shows how to model a simple wooden spoon using subdivision modeling. We will also texture the spoon using one of the preloaded textures Strata Design 3D offers.
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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Wire Breadbasket

Rodrigo Duarte May, 20th 2013 0 Comments
CX Beginner, Design 3D CX
This video tutorial teaches how to create a simple wire breadbasket. It relies mostly on path extrusions. Texturing, lighting and environment setup are also covered, plus rendering settings related with pixel block size.
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More Tutorials
by Chris Tyler:
Fundamentals | Modeling
Texturing | 7.5 Rendering
UV Mapping | Misc
8.0 Specific

Cell Phone: Part 5 (black inset area and display)

Christopher Tyler May, 20th 2013 0 Comments
CX Advanced, CX Modeling, CX Version 7 Specific, Design 3D CX
This component shows how to complete the glass face plate, and also how to create the inset for the display.
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