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Author: Rodrigo Duarte

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More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Frosted glass

Rodrigo Duarte May, 23rd 2012 3 Comments
CX Beginner, CX Texturing
Strata 3D allows us to render blurred transparency. This is a boon for creating materials such as frosted glass. Renderings with blurred transparency are slower but the results are well worth it.
View Tutorial
More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Recursive images (cut, paste and render)

Rodrigo Duarte May, 21st 2012 0 Comments
CX Rendering, CX Texturing
Recursive images are those images in which an element repeats itself "infinitely" on an image. With the power of 3D it is relatively easy to achieve this effect, reusing renders as image maps for a texture and then re-rendering.
View Tutorial
More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Making planets

Rodrigo Duarte May, 18th 2012 7 Comments
CX Beginner, CX Texturing
We will learn how to make planets with spheres and the Solid Terrain and Solid Rock shaders. We will use a Starfield background to finish the scene
View Tutorial
More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Blown-out highlights in Strata 3D and Photoshop

Rodrigo Duarte May, 16th 2012 1 Comment
CX Beginner, CX Rendering
Blown-out highlights are supposed to be an undesirable effect in photography, but they often add a desirable glow to images. We will use the Render to Layers feature in Strata Design 3D to add glow to a render.
View Tutorial
More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Neon lights with glowing textures

Rodrigo Duarte May, 14th 2012 0 Comments
CX Beginner, CX Lighting, CX Rendering, CX Texturing
The Glow channel in textures, combined with Raydiosity rendering enables us tu create area lights. This tutorial deals with creating a simple neon sign using several path extrudes and glowing textures.
View Tutorial
More Tutorials
by Rodrigo Duarte:
- How To Create Basic Metallic Textures
- An Introduction To Glass
- Gems 101

Using the Adjust Map dialog to quickly edit texture and background maps

Rodrigo Duarte May, 11th 2012 0 Comments
CX Lighting, CX Texturing
There's a very useful tool hidden within the texture and background editing dialogues: the Adjust Map dialog. It can often save us a trip to Photoshop, and is a great tool for tweaking the mood of a scene by editing Light Domes.
View Tutorial

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