This modeling tutorial for beginners walks through the creation of a metal bathroom soap holder. It helps to demonstrate how to effectively use the polygon modeling tools for those who want to become more familiar with them. This tutorial also shows how to achieve a model from multiple directions.
This is a tutorial that arranges a series of toy jack objects using shapes and instances. It also deals with custom origin placement.
This is a modeling tutorial on how to model a toy jack type of object. It's an intermediate level of difficulty.
This is a tutorial that discusses how to achieve GI (global illumination) caustics from an HDRI image when rendering with raydiosity. It also discusses how to tune the raydiosity cache system to get nice caustics.
This is a quick tutorial describing how to create a tapered path extrude type of object.
This is a tutorial that deals with changing the local coordinate space of an object to better help deal with texture placement. Projected textures (planar, cylindrical, etc.) are applied relative to the local Z axis of an object and something this isn't the optimal way of setting a material onto an object. This tutorial discusses a couple of ways of dealing with this.