Another package design tutorial. It's a similar design to the first package design tutorial but also different enough to warrant its own presentation.
This is a tutorial about creating a "vacuum form", a type of plastic object used as a container for some kind of products. This came about as a result of someone on Stratacafe asking for help on how to produce this type of thing.
In this tutorial, Chris Tyler demonstrates how to create a curving tube with a glowing filament inside.
This tutorial shows how to model a padlock type of object using polygon modeling and subdivision surfaces. There are two parts, the first part is the modeling inside of Strata3D 6.1, the second is the UV mapping of this object in Wings3D.
This is a tutorial on how to model a type of packaging used for food. It's a pouch type of object. This tutorial was recorded as a result of a question by a user. You'll hear me refer to this user during the recording. While you can do this in 6.0, it is optimized for the 6.1 update as it uses UV mapping on subdivided objects.
This video explains what the specular parameter is in the materials dialog. This will help you to understand how to use it, along with the Smoothness parameter which influences it.