This is a series of short videos for beginners who want to dive into polygon editing. If you don't know where to start this is a good place. It walks through the creation of a basic shape, showing how to achieve it in multiple ways. You'll get a taste of subdivision surfaces too.
This is a tutorial dealing with the modeling of a nested tube which allows for the independent application of materials to each layer.
This is a tutorial showing how to use the Bones/IK system to help pose and deform part of a sports bottle.
Here is a series of examples of custom grids (and a few guides) used in the context of an architectural model. Custom grids are wonderfully useful in facilitating very accurate modeling.
This is a tutorial designed to show how to model, UV unwrap and texture a simple paper bag type of object. It is modeled in Strata3D 6.1, then UV mapped in Wings3D.
This is a tutorial showing how to UV map a modern type of bar stool. The technical issue being focused on is called "Projection Normal Mapping".